Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

22 lines
823 B
C#

using UnityEngine;
using UnityEditor;
using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.ObjectDrawers;
namespace BehaviorDesigner.Editor.ObjectDrawers
{
[CustomObjectDrawer(typeof(FloatSliderAttribute))]
public class FloatSliderDrawer : ObjectDrawer
{
public override void OnGUI(GUIContent label)
{
var floatSliderAttribute = (FloatSliderAttribute)attribute;
if (value is SharedFloat) {
var sharedFloat = value as SharedFloat;
sharedFloat.Value = EditorGUILayout.Slider(label, sharedFloat.Value, floatSliderAttribute.min, floatSliderAttribute.max);
} else {
value = EditorGUILayout.Slider(label, (float)value, floatSliderAttribute.min, floatSliderAttribute.max);
}
}
}
}