
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
10 lines
271 B
C#
10 lines
271 B
C#
using UnityEngine;
|
|
|
|
namespace BehaviorDesigner.Runtime
|
|
{
|
|
[System.Serializable]
|
|
public class SharedVector4 : SharedVariable<Vector4>
|
|
{
|
|
public static implicit operator SharedVector4(Vector4 value) { return new SharedVector4 { mValue = value }; }
|
|
}
|
|
} |