
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
33 lines
923 B
C#
33 lines
923 B
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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#if UNITY_2019_2_OR_NEWER
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using NUnit.Framework;
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using System.Collections;
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using UnityEngine.TestTools;
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namespace Fungus.Tests
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{
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[TestFixture]
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public class FungusPlayModeTest
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{
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[UnityTest]
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public IEnumerator Looping()
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{
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yield return EditorUtils.TestUtils.RunPrefabFlowchartTests("LoopTest", true, 200);
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}
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[UnityTest]
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public IEnumerator ControlFlow()
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{
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yield return EditorUtils.TestUtils.RunPrefabFlowchartTests("FlowTest", true);
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}
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[UnityTest]
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public IEnumerator VariableSets()
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{
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yield return EditorUtils.TestUtils.RunPrefabFlowchartTests("VarSetTest", true);
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}
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}
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}
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#endif |