Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

27 lines
803 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject
{
[TaskCategory("Unity/GameObject")]
[TaskDescription("Activates/Deactivates the GameObject. Returns Success.")]
public class SetActive : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("Active state of the GameObject")]
public SharedBool active;
public override TaskStatus OnUpdate()
{
GetDefaultGameObject(targetGameObject.Value).SetActive(active.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
active = false;
}
}
}