Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

🥵🥵🥵🥵🥵
2021-11-21 15:14:51 +08:00

23 lines
727 B
C#

namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
{
[TaskCategory("Unity/SharedVariable")]
[TaskDescription("Returns success if the variable value is equal to the compareTo value.")]
public class CompareSharedBool : Conditional
{
[Tooltip("The first variable to compare")]
public SharedBool variable;
[Tooltip("The variable to compare to")]
public SharedBool compareTo;
public override TaskStatus OnUpdate()
{
return variable.Value.Equals(compareTo.Value) ? TaskStatus.Success : TaskStatus.Failure;
}
public override void OnReset()
{
variable = false;
compareTo = false;
}
}
}