
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityString
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{
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[TaskCategory("Unity/String")]
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[TaskDescription("Stores a substring of the target string")]
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public class GetSubstring : Action
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{
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[Tooltip("The target string")]
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public SharedString targetString;
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[Tooltip("The start substring index")]
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public SharedInt startIndex = 0;
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[Tooltip("The length of the substring. Don't use if -1")]
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public SharedInt length = -1;
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[Tooltip("The stored result")]
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[RequiredField]
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public SharedString storeResult;
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public override TaskStatus OnUpdate()
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{
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if (length.Value != -1) {
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storeResult.Value = targetString.Value.Substring(startIndex.Value, length.Value);
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} else {
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storeResult.Value = targetString.Value.Substring(startIndex.Value);
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}
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetString = "";
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startIndex = 0;
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length = -1;
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storeResult = "";
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}
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}
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} |