
1.编写基督小怪逻辑 (1.继承自爱欲品类(巡逻、发现、追踪、击飞、被击飞、死亡、转身等功能) (2.重写Seek函数,因为爱欲品是一直Seek到玩家位置,而基督需要保留一定距离 ((1.Seek时判断基督小怪与玩家的距离,同时指定一个public变量代表攻击范围。若此距离小于攻击范围,触发攻击事件,否则移动位置靠近player (3.重写OnTouchThePlayer事件,使其与NormalEnemy一致 (4.新增攻击事件 ((1.修改状态为atk ((2.创建一个基督闪电攻击器,作为预制体保存在JiDu中 ((3.初始化攻击器 ((4.等待攻击器触发攻击完毕信号,触发恢复事件(无语句) (5.新增恢复事件 ((1.修改状态为Seek *:效果:依次降下指定数量的雷(触发器判定区),前一个结束后下一个才开始 2.编写攻击器逻辑,可以指定闪电道数、闪电位置间隔、两道闪电之间的间隔时间、每道闪电的持续时间、闪电的判定范围、攻击后硬直 *:整理脚本,添加注释、摘要、分层和属性特性 至此,基督小怪的逻辑开发完毕 至此,所有小怪的逻辑均开发完毕 通过导出测试 下班
434 lines
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434 lines
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 1, y: 1}
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newSize: {x: 1, y: 1}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_EdgeRadius: 0
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