
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
13 lines
281 B
C#
13 lines
281 B
C#
using UnityEngine;
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using UnityEditor;
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using BehaviorDesigner.Runtime;
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namespace BehaviorDesigner.Editor
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{
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[CustomEditor(typeof(ExternalBehaviorTree))]
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public class ExternalBehaviorTreeInspector : ExternalBehaviorInspector
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{
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// intentionally left blank
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}
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}
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