Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

🥵🥵🥵🥵🥵
2021-11-21 15:14:51 +08:00

33 lines
1.1 KiB
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject
{
[TaskCategory("Unity/GameObject")]
[TaskDescription("Sends a message to the target GameObject. Returns Success.")]
public class SendMessage : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("The message to send")]
public SharedString message;
[Tooltip("The value to send")]
public SharedGenericVariable value;
public override TaskStatus OnUpdate()
{
if (value.Value != null) {
GetDefaultGameObject(targetGameObject.Value).SendMessage(message.Value, value.Value.value.GetValue());
} else {
GetDefaultGameObject(targetGameObject.Value).SendMessage(message.Value);
}
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
message = "";
}
}
}