Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

48 lines
1.5 KiB
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityParticleSystem
{
[TaskCategory("Unity/ParticleSystem")]
[TaskDescription("Sets the emission rate of the Particle System.")]
public class SetEmissionRate : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("The emission rate of the ParticleSystem")]
public SharedFloat emissionRate;
private ParticleSystem particleSystem;
private GameObject prevGameObject;
public override void OnStart()
{
var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
if (currentGameObject != prevGameObject) {
particleSystem = currentGameObject.GetComponent<ParticleSystem>();
prevGameObject = currentGameObject;
}
}
public override TaskStatus OnUpdate()
{
if (particleSystem == null) {
Debug.LogWarning("ParticleSystem is null");
return TaskStatus.Failure;
}
#if !(UNITY_5_1 || UNITY_5_2)
Debug.Log("Warning: SetEmissionRate is not used in Unity 5.3 or later.");
#else
particleSystem.emissionRate = emissionRate.Value;
#endif
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
emissionRate = 0;
}
}
}