
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
28 lines
937 B
C#
28 lines
937 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPhysics
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{
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[TaskCategory("Unity/Physics")]
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[TaskDescription("Returns success if there is any collider intersecting the line between start and end")]
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public class Linecast : Action
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{
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[Tooltip("The starting position of the linecast")]
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public SharedVector3 startPosition;
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[Tooltip("The ending position of the linecast")]
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public SharedVector3 endPosition;
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[Tooltip("Selectively ignore colliders.")]
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public LayerMask layerMask = -1;
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public override TaskStatus OnUpdate()
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{
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return Physics.Linecast(startPosition.Value, endPosition.Value, layerMask) ? TaskStatus.Success : TaskStatus.Failure;
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}
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public override void OnReset()
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{
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startPosition = Vector3.zero;
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endPosition = Vector3.zero;
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layerMask = -1;
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}
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}
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} |