
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
27 lines
834 B
C#
27 lines
834 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
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{
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[TaskCategory("Unity/SharedVariable")]
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[TaskDescription("Sets the SharedQuaternion variable to the specified object. Returns Success.")]
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public class SetSharedQuaternion : Action
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{
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[Tooltip("The value to set the SharedQuaternion to")]
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public SharedQuaternion targetValue;
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[RequiredField]
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[Tooltip("The SharedQuaternion to set")]
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public SharedQuaternion targetVariable;
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public override TaskStatus OnUpdate()
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{
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targetVariable.Value = targetValue.Value;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetValue = Quaternion.identity;
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targetVariable = Quaternion.identity;
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}
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}
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} |