
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
31 lines
859 B
C#
31 lines
859 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector3
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{
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[TaskCategory("Unity/Vector3")]
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[TaskDescription("Returns the angle between two Vector3s.")]
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public class Angle : Action
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{
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[Tooltip("The first Vector3")]
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public SharedVector3 firstVector3;
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[Tooltip("The second Vector3")]
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public SharedVector3 secondVector3;
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[Tooltip("The angle")]
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[RequiredField]
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public SharedFloat storeResult;
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public override TaskStatus OnUpdate()
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{
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storeResult.Value = Vector3.Angle(firstVector3.Value, secondVector3.Value);
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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firstVector3 = Vector3.zero;
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secondVector3 = Vector3.zero;
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storeResult = 0;
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}
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}
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}
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