religion/Assets/Fungus/Scripts/Commands/Priority/FungusPriorityDecrease.cs
Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

27 lines
1.1 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Decrease the FungusPriority count, causing the related FungusPrioritySignals to fire.
/// Intended to be used to notify external systems that fungus is doing something important and they should perhaps resume.
/// </summary>
[CommandInfo("PrioritySignals",
"Priority Down",
"Decrease the FungusPriority count, causing the related FungusPrioritySignals to fire. " +
"Intended to be used to notify external systems that fungus is doing something important and they should perhaps resume.")]
public class FungusPriorityDecrease : Command
{
public override void OnEnter()
{
FungusPrioritySignals.DoDecreasePriorityDepth();
Continue();
}
}
}