
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
27 lines
770 B
C#
27 lines
770 B
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
|
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Fungus
|
|
{
|
|
namespace Examples
|
|
{
|
|
public class SpriteColorChangeFromFungusMouseEvent : MonoBehaviour
|
|
{
|
|
private SpriteRenderer rend;
|
|
|
|
private void Start()
|
|
{
|
|
rend = GetComponent<SpriteRenderer>();
|
|
}
|
|
|
|
void OnMouseEventFromFungus()
|
|
{
|
|
rend.color = Color.HSVToRGB(Random.value, Random.Range(0.7f, 0.9f), Random.Range(0.7f, 0.9f));
|
|
}
|
|
}
|
|
}
|
|
} |