
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
13 lines
422 B
C#
13 lines
422 B
C#
namespace BehaviorDesigner.Runtime.Tasks
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{
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// The entry task is a task that is used for display purposes within Behavior Designer to indicate the root of the tree. It is not a real task and
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// cannot be used within the behavior tree.
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[TaskIcon("{SkinColor}EntryIcon.png")]
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public class EntryTask : ParentTask
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{
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public override int MaxChildren()
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{
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return 1;
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}
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}
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} |