Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

🥵🥵🥵🥵🥵
2021-11-21 15:14:51 +08:00

10 lines
306 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime
{
[System.Serializable]
public class SharedAnimationCurve : SharedVariable<AnimationCurve>
{
public static implicit operator SharedAnimationCurve(AnimationCurve value) { return new SharedAnimationCurve { mValue = value }; }
}
}