
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityAudioSource
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{
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[TaskCategory("Unity/AudioSource")]
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[TaskDescription("Sets the spread value of the AudioSource. Returns Success.")]
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public class SetSpread : Action
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{
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[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
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public SharedGameObject targetGameObject;
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[Tooltip("The spread value of the AudioSource")]
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public SharedFloat spread;
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private AudioSource audioSource;
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private GameObject prevGameObject;
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public override void OnStart()
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{
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var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
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if (currentGameObject != prevGameObject) {
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audioSource = currentGameObject.GetComponent<AudioSource>();
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prevGameObject = currentGameObject;
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}
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}
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public override TaskStatus OnUpdate()
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{
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if (audioSource == null) {
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Debug.LogWarning("AudioSource is null");
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return TaskStatus.Failure;
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}
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audioSource.spread = spread.Value;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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spread = 1;
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}
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}
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} |