Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

33 lines
918 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityBehaviour
{
[TaskCategory("Unity/Behaviour")]
[TaskDescription("Stores the enabled state of the object. Returns Success.")]
public class GetEnabled : Action
{
[Tooltip("The Behavior to use")]
public SharedBehaviour specifiedObject;
[Tooltip("The enabled/disabled state")]
[RequiredField]
public SharedBool storeValue;
public override TaskStatus OnUpdate()
{
if (specifiedObject == null) {
Debug.LogWarning("SpecifiedObject is null");
return TaskStatus.Failure;
}
storeValue.Value = specifiedObject.Value.enabled;
return TaskStatus.Success;
}
public override void OnReset()
{
specifiedObject.Value = null;
storeValue = false;
}
}
}