
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
33 lines
920 B
C#
33 lines
920 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.Collider
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{
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[TaskCategory("Unity/Collider")]
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[TaskDescription("Stores the enabled state of the collider. Returns Success.")]
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public class GetEnabled : Action
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{
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[Tooltip("The Collider to use")]
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public SharedCollider specifiedCollider;
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[Tooltip("The enabled/disabled state")]
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[RequiredField]
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public SharedBool storeValue;
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public override TaskStatus OnUpdate()
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{
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if (specifiedCollider == null) {
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Debug.LogWarning("SpecifiedObject is null");
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return TaskStatus.Failure;
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}
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storeValue.Value = specifiedCollider.Value.enabled;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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specifiedCollider.Value = null;
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storeValue = false;
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}
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}
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} |