Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

🥵🥵🥵🥵🥵
2021-11-21 15:14:51 +08:00

27 lines
685 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityInput
{
[TaskCategory("Unity/Input")]
[TaskDescription("Stores the pressed state of the specified key.")]
public class GetKey : Action
{
[Tooltip("The key to test.")]
public KeyCode key;
[RequiredField]
[Tooltip("The stored result")]
public SharedBool storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Input.GetKey(key);
return TaskStatus.Success;
}
public override void OnReset()
{
key = KeyCode.None;
storeResult = false;
}
}
}