Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

27 lines
835 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityLayerMask
{
[TaskCategory("Unity/LayerMask")]
[TaskDescription("Sets the layer of a GameObject.")]
public class SetLayer : Action
{
[Tooltip("The GameObject to set the layer of")]
public SharedGameObject targetGameObject;
[Tooltip("The name of the layer to set")]
public SharedString layerName = "Default";
public override TaskStatus OnUpdate()
{
var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
currentGameObject.layer = LayerMask.NameToLayer(layerName.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
layerName = "Default";
}
}
}