Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

🥵🥵🥵🥵🥵
2021-11-21 15:14:51 +08:00

29 lines
804 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
{
[TaskCategory("Unity/Math")]
[TaskDescription("Clamps the int between two values.")]
public class IntClamp : Action
{
[Tooltip("The int to clamp")]
public SharedInt intVariable;
[Tooltip("The maximum value of the int")]
public SharedInt minValue;
[Tooltip("The maximum value of the int")]
public SharedInt maxValue;
public override TaskStatus OnUpdate()
{
intVariable.Value = Mathf.Clamp(intVariable.Value, minValue.Value, maxValue.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
intVariable = 0;
minValue = 0;
maxValue = 0;
}
}
}