Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

33 lines
897 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
{
[TaskCategory("Unity/Math")]
[TaskDescription("Lerp the float by an amount.")]
public class Lerp : Action
{
[Tooltip("The from value")]
public SharedFloat fromValue;
[Tooltip("The to value")]
public SharedFloat toValue;
[Tooltip("The amount to lerp")]
public SharedFloat lerpAmount;
[Tooltip("The lerp resut")]
[RequiredField]
public SharedFloat storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Mathf.Lerp(fromValue.Value, toValue.Value, lerpAmount.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
fromValue = 0;
toValue = 0;
lerpAmount = 0;
storeResult = 0;
}
}
}