
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
29 lines
946 B
C#
29 lines
946 B
C#
using UnityEngine;
|
|
|
|
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPhysics2D
|
|
{
|
|
[TaskCategory("Unity/Physics2D")]
|
|
[TaskDescription("Returns success if there is any collider intersecting the line between start and end")]
|
|
public class Linecast : Action
|
|
{
|
|
[Tooltip("The starting position of the linecast.")]
|
|
public SharedVector2 startPosition;
|
|
[Tooltip("The ending position of the linecast.")]
|
|
public SharedVector2 endPosition;
|
|
[Tooltip("Selectively ignore colliders.")]
|
|
public LayerMask layerMask = -1;
|
|
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
return Physics2D.Linecast(startPosition.Value, endPosition.Value, layerMask) ? TaskStatus.Success : TaskStatus.Failure;
|
|
}
|
|
|
|
public override void OnReset()
|
|
{
|
|
startPosition = Vector2.zero;
|
|
endPosition = Vector2.zero;
|
|
layerMask = -1;
|
|
}
|
|
}
|
|
}
|