
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
16 lines
356 B
C#
16 lines
356 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPlayerPrefs
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{
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[TaskCategory("Unity/PlayerPrefs")]
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[TaskDescription("Saves the PlayerPrefs.")]
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public class Save : Action
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{
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public override TaskStatus OnUpdate()
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{
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PlayerPrefs.Save();
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return TaskStatus.Success;
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}
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}
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} |