Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

30 lines
895 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityQuaternion
{
[TaskCategory("Unity/Quaternion")]
[TaskDescription("Stores the rotation which rotates the specified degrees around the specified axis.")]
public class AngleAxis : Action
{
[Tooltip("The number of degrees")]
public SharedFloat degrees;
[Tooltip("The axis direction")]
public SharedVector3 axis;
[Tooltip("The stored result")]
[RequiredField]
public SharedQuaternion storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Quaternion.AngleAxis(degrees.Value, axis.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
degrees = 0;
axis = Vector3.zero;
storeResult = Quaternion.identity;
}
}
}