Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

🥵🥵🥵🥵🥵
2021-11-21 15:14:51 +08:00

47 lines
1.3 KiB
C#

using UnityEngine;
using System;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityString
{
[TaskCategory("Unity/String")]
[TaskDescription("Stores a string with the specified format.")]
public class Format : Action
{
[Tooltip("The format of the string")]
public SharedString format;
[Tooltip("Any variables to appear in the string")]
public SharedGenericVariable[] variables;
[Tooltip("The result of the format")]
[RequiredField]
public SharedString storeResult;
private object[] variableValues;
public override void OnAwake()
{
variableValues = new object[variables.Length];
}
public override TaskStatus OnUpdate()
{
for (int i = 0; i < variableValues.Length; ++i) {
variableValues[i] = variables[i].Value.value.GetValue();
}
try {
storeResult.Value = string.Format(format.Value, variableValues);
} catch (Exception e) {
Debug.LogError(e.Message);
return TaskStatus.Failure;
}
return TaskStatus.Success;
}
public override void OnReset()
{
format = "";
variables = null;
storeResult = null;
}
}
}