Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

🥵🥵🥵🥵🥵
2021-11-21 15:14:51 +08:00

50 lines
1.5 KiB
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityTransform
{
[TaskCategory("Unity/Transform")]
[TaskDescription("Applies a rotation. Returns Success.")]
public class RotateAround : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("Point to rotate around")]
public SharedVector3 point;
[Tooltip("Axis to rotate around")]
public SharedVector3 axis;
[Tooltip("Amount to rotate")]
public SharedFloat angle;
private Transform targetTransform;
private GameObject prevGameObject;
public override void OnStart()
{
var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
if (currentGameObject != prevGameObject) {
targetTransform = currentGameObject.GetComponent<Transform>();
prevGameObject = currentGameObject;
}
}
public override TaskStatus OnUpdate()
{
if (targetTransform == null) {
Debug.LogWarning("Transform is null");
return TaskStatus.Failure;
}
targetTransform.RotateAround(point.Value, axis.Value, angle.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
point = Vector3.zero;
axis = Vector3.zero;
angle = 0;
}
}
}