
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
26 lines
727 B
C#
26 lines
727 B
C#
using UnityEngine;
|
|
|
|
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector2
|
|
{
|
|
[TaskCategory("Unity/Vector2")]
|
|
[TaskDescription("Sets the value of the Vector2.")]
|
|
public class SetValue : Action
|
|
{
|
|
[Tooltip("The Vector2 to get the values of")]
|
|
public SharedVector2 vector2Value;
|
|
[Tooltip("The Vector2 to set the values of")]
|
|
public SharedVector2 vector2Variable;
|
|
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
vector2Variable.Value = vector2Value.Value;
|
|
return TaskStatus.Success;
|
|
}
|
|
|
|
public override void OnReset()
|
|
{
|
|
vector2Value = Vector2.zero;
|
|
vector2Variable = Vector2.zero;
|
|
}
|
|
}
|
|
} |