Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

26 lines
727 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector2
{
[TaskCategory("Unity/Vector2")]
[TaskDescription("Sets the value of the Vector2.")]
public class SetValue : Action
{
[Tooltip("The Vector2 to get the values of")]
public SharedVector2 vector2Value;
[Tooltip("The Vector2 to set the values of")]
public SharedVector2 vector2Variable;
public override TaskStatus OnUpdate()
{
vector2Variable.Value = vector2Value.Value;
return TaskStatus.Success;
}
public override void OnReset()
{
vector2Value = Vector2.zero;
vector2Variable = Vector2.zero;
}
}
}