
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector3
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{
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[TaskCategory("Unity/Vector3")]
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[TaskDescription("Stores the X, Y, and Z values of the Vector3.")]
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public class GetXYZ : Action
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{
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[Tooltip("The Vector3 to get the values of")]
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public SharedVector3 vector3Variable;
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[Tooltip("The X value")]
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[RequiredField]
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public SharedFloat storeX;
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[Tooltip("The Y value")]
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[RequiredField]
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public SharedFloat storeY;
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[Tooltip("The Z value")]
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[RequiredField]
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public SharedFloat storeZ;
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public override TaskStatus OnUpdate()
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{
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storeX.Value = vector3Variable.Value.x;
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storeY.Value = vector3Variable.Value.y;
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storeZ.Value = vector3Variable.Value.z;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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vector3Variable = Vector3.zero;
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storeX = 0;
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storeY = 0;
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storeZ = 0;
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}
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}
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} |