
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
26 lines
727 B
C#
26 lines
727 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector3
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{
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[TaskCategory("Unity/Vector3")]
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[TaskDescription("Sets the value of the Vector3.")]
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public class SetValue : Action
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{
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[Tooltip("The Vector3 to get the values of")]
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public SharedVector3 vector3Value;
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[Tooltip("The Vector3 to set the values of")]
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public SharedVector3 vector3Variable;
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public override TaskStatus OnUpdate()
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{
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vector3Variable.Value = vector3Value.Value;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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vector3Value = Vector3.zero;
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vector3Variable = Vector3.zero;
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}
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}
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} |