religion/Assets/Fungus/Scripts/Signals/SaveManagerSignals.cs
Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

38 lines
1.7 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
namespace Fungus
{
/// <summary>
/// Save manager signaling system.
/// You can use this to be notified about various events in the save game system.
/// </summary>
public static class SaveManagerSignals
{
#region Public members
/// <summary>
/// SavePointLoaded signal. Sent just after a SavePoint is loaded.
/// </summary>
public static event SavePointLoadedHandler OnSavePointLoaded;
public delegate void SavePointLoadedHandler(string savePointKey);
public static void DoSavePointLoaded(string savePointKey) { if (OnSavePointLoaded != null) OnSavePointLoaded(savePointKey); }
/// <summary>
/// SavePointAdded signal. Sent when a new save point is added to the save history (typically via the Save Point command).
/// </summary>
public static event SavePointAddedHandler OnSavePointAdded;
public delegate void SavePointAddedHandler(string savePointKey, string savePointDescription);
public static void DoSavePointAdded(string savePointKey, string savePointDescription) { if (OnSavePointAdded != null) OnSavePointAdded(savePointKey, savePointDescription); }
/// <summary>
/// SaveReset signal. Sent when the save history is reset.
/// </summary>
public static event SaveResetHandler OnSaveReset;
public delegate void SaveResetHandler();
public static void DoSaveReset() { if (OnSaveReset != null) OnSaveReset(); }
#endregion
}
}