
1.编写玩家受击逻辑BeHit(atk,dir) (1.受击时得知受到的攻击力和受击方向 (2.受击时向受击方向被击飞一小段 (3.减去相应的生命值 2.编写基本小怪逻辑 (1.wander状态,在两点间巡逻 (2.当触发OnTouchThePlayer,通知玩家BeHit 3.编写了更多摘要和参数解释 4.更新的Dotween插件的版本
12 lines
243 B
Plaintext
12 lines
243 B
Plaintext
fileFormatVersion: 2
|
|
guid: 2127494698a58b642b7d3ec5f92f8974
|
|
MonoImporter:
|
|
externalObjects: {}
|
|
serializedVersion: 2
|
|
defaultReferences: []
|
|
executionOrder: 0
|
|
icon: {instanceID: 0}
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|