Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

17 lines
1.1 KiB
C#

namespace BehaviorDesigner.Runtime.Tasks
{
// Wrapper class for the Behavior Reference task. The Behavior Tree Reference task allows you to run another behavior tree within the current behavior tree.
// One use for this task is if you have an unit that plays a series of tasks to attack. You may want the unit to attack at different points within
// the behavior tree, and you want that attack to always be the same. Instead of copying and pasting the same tasks over and over you can just use
// an external behavior and then the tasks are always guaranteed to be the same. This example is demonstrated in the RTS sample project located at
// https://www.opsive.com/downloads/?pid=803.
[TaskDescription("Behavior Tree Reference allows you to run another behavior tree within the current behavior tree.")]
[HelpURL("https://www.opsive.com/support/documentation/behavior-designer/external-behavior-trees/")]
[TaskIcon("BehaviorTreeReferenceIcon.png")]
public class BehaviorTreeReference : BehaviorReference
{
// intentionally left blank - subclass of BehaviorReference
}
}