Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

48 lines
1.4 KiB
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityAnimator
{
[TaskCategory("Unity/Animator")]
[TaskDescription("Stores the layer's weight. Returns Success.")]
public class GetLayerWeight : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("The index of the layer")]
public SharedInt index;
[Tooltip("The value of the float parameter")]
[RequiredField]
public SharedFloat storeValue;
private Animator animator;
private GameObject prevGameObject;
public override void OnStart()
{
var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
if (currentGameObject != prevGameObject) {
animator = currentGameObject.GetComponent<Animator>();
prevGameObject = currentGameObject;
}
}
public override TaskStatus OnUpdate()
{
if (animator == null) {
Debug.LogWarning("Animator is null");
return TaskStatus.Failure;
}
storeValue.Value = animator.GetLayerWeight(index.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
index = 0;
storeValue = 0;
}
}
}