Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

🥵🥵🥵🥵🥵
2021-11-21 15:14:51 +08:00

37 lines
1.1 KiB
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityInput
{
[TaskCategory("Unity/Input")]
[TaskDescription("Stores the raw value of the specified axis and stores it in a float.")]
public class GetAxisRaw : Action
{
[Tooltip("The name of the axis")]
public SharedString axisName;
[Tooltip("Axis values are in the range -1 to 1. Use the multiplier to set a larger range")]
public SharedFloat multiplier;
[RequiredField]
[Tooltip("The stored result")]
public SharedFloat storeResult;
public override TaskStatus OnUpdate()
{
var axisValue = Input.GetAxis(axisName.Value);
// if variable set to none, assume multiplier of 1
if (!multiplier.IsNone) {
axisValue *= multiplier.Value;
}
storeResult.Value = axisValue;
return TaskStatus.Success;
}
public override void OnReset()
{
axisName = "";
multiplier = 1.0f;
storeResult = 0;
}
}
}