
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
27 lines
685 B
C#
27 lines
685 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityInput
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{
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[TaskCategory("Unity/Input")]
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[TaskDescription("Stores the pressed state of the specified key.")]
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public class GetKey : Action
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{
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[Tooltip("The key to test.")]
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public KeyCode key;
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[RequiredField]
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[Tooltip("The stored result")]
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public SharedBool storeResult;
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public override TaskStatus OnUpdate()
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{
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storeResult.Value = Input.GetKey(key);
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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key = KeyCode.None;
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storeResult = false;
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}
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}
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} |