Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

29 lines
828 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
{
[TaskCategory("Unity/Math")]
[TaskDescription("Clamps the float between two values.")]
public class FloatClamp : Action
{
[Tooltip("The float to clamp")]
public SharedFloat floatVariable;
[Tooltip("The maximum value of the float")]
public SharedFloat minValue;
[Tooltip("The maximum value of the float")]
public SharedFloat maxValue;
public override TaskStatus OnUpdate()
{
floatVariable.Value = Mathf.Clamp(floatVariable.Value, minValue.Value, maxValue.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
floatVariable = 0;
minValue = 0;
maxValue = 0;
}
}
}