
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
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{
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[TaskCategory("Unity/Math")]
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[TaskDescription("Performs a math operation on two integers: Add, Subtract, Multiply, Divide, Min, or Max.")]
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public class IntOperator : Action
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{
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public enum Operation
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{
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Add,
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Subtract,
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Multiply,
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Divide,
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Min,
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Max,
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Modulo
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}
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[Tooltip("The operation to perform")]
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public Operation operation;
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[Tooltip("The first integer")]
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public SharedInt integer1;
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[Tooltip("The second integer")]
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public SharedInt integer2;
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[RequiredField]
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[Tooltip("The variable to store the result")]
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public SharedInt storeResult;
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public override TaskStatus OnUpdate()
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{
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switch (operation) {
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case Operation.Add:
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storeResult.Value = integer1.Value + integer2.Value;
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break;
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case Operation.Subtract:
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storeResult.Value = integer1.Value - integer2.Value;
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break;
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case Operation.Multiply:
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storeResult.Value = integer1.Value * integer2.Value;
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break;
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case Operation.Divide:
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storeResult.Value = integer1.Value / integer2.Value;
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break;
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case Operation.Min:
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storeResult.Value = Mathf.Min(integer1.Value, integer2.Value);
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break;
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case Operation.Max:
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storeResult.Value = Mathf.Max(integer1.Value, integer2.Value);
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break;
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case Operation.Modulo:
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storeResult.Value = integer1.Value % integer2.Value;
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break;
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}
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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operation = Operation.Add;
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integer1 = 0;
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integer2 = 0;
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storeResult = 0;
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}
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}
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} |