
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
66 lines
2.4 KiB
C#
66 lines
2.4 KiB
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityTransform
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{
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[TaskCategory("Unity/Transform")]
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[TaskDescription("Gets the Angle between a GameObject's forward direction and a target. Returns Success.")]
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public class GetAngleToTarget : Action
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{
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[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
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public SharedGameObject targetGameObject;
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[Tooltip("The target object to measure the angle to. If null the targetPosition will be used.")]
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public SharedGameObject targetObject;
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[Tooltip("The world position to measure an angle to. If the targetObject is also not null, this value is used as an offset from that object's position.")]
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public SharedVector3 targetPosition;
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[Tooltip("Ignore height differences when calculating the angle?")]
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public SharedBool ignoreHeight = true;
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[Tooltip("The angle to the target")]
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[RequiredField]
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public SharedFloat storeValue;
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private Transform targetTransform;
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private GameObject prevGameObject;
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public override void OnStart()
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{
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var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
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if (currentGameObject != prevGameObject) {
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targetTransform = currentGameObject.GetComponent<Transform>();
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prevGameObject = currentGameObject;
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}
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}
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public override TaskStatus OnUpdate()
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{
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if (targetTransform == null) {
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Debug.LogWarning("Transform is null");
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return TaskStatus.Failure;
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}
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Vector3 targetPos;
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if (targetObject.Value != null) {
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targetPos = targetObject.Value.transform.InverseTransformPoint(targetPosition.Value);
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} else {
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targetPos = targetPosition.Value;
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}
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if (ignoreHeight.Value) {
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targetPos.y = targetTransform.position.y;
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}
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var targetDir = targetPos - targetTransform.position;
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storeValue.Value = Vector3.Angle(targetDir, targetTransform.forward);
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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targetObject = null;
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targetPosition = Vector3.zero;
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ignoreHeight = true;
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storeValue = 0;
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}
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}
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} |