Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

54 lines
1.8 KiB
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityTransform
{
[TaskCategory("Unity/Transform")]
[TaskDescription("Rotates the transform so the forward vector points at worldPosition. Returns Success.")]
public class LookAt : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("The GameObject to look at. If null the world position will be used.")]
public SharedGameObject targetLookAt;
[Tooltip("Point to look at")]
public SharedVector3 worldPosition;
[Tooltip("Vector specifying the upward direction")]
public Vector3 worldUp;
private Transform targetTransform;
private GameObject prevGameObject;
public override void OnStart()
{
var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
if (currentGameObject != prevGameObject) {
targetTransform = currentGameObject.GetComponent<Transform>();
prevGameObject = currentGameObject;
}
}
public override TaskStatus OnUpdate()
{
if (targetTransform == null) {
Debug.LogWarning("Transform is null");
return TaskStatus.Failure;
}
if (targetLookAt.Value != null) {
targetTransform.LookAt(targetLookAt.Value.transform);
} else {
targetTransform.LookAt(worldPosition.Value, worldUp);
}
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
targetLookAt = null;
worldPosition = Vector3.up;
worldUp = Vector3.up;
}
}
}