Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

61 lines
1.7 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Sets an integer variable to a random value in the defined range.
/// </summary>
[CommandInfo("Variable",
"Random Integer",
"Sets an integer variable to a random value in the defined range.")]
[AddComponentMenu("")]
public class RandomInteger : Command
{
[Tooltip("The variable whos value will be set")]
[VariableProperty(typeof(IntegerVariable))]
[SerializeField] protected IntegerVariable variable;
[Tooltip("Minimum value for random range")]
[SerializeField] protected IntegerData minValue;
[Tooltip("Maximum value for random range")]
[SerializeField] protected IntegerData maxValue;
#region Public members
public override void OnEnter()
{
if (variable != null)
{
variable.Value = Random.Range(minValue.Value, maxValue.Value);
}
Continue();
}
public override string GetSummary()
{
if (variable == null)
{
return "Error: Variable not selected";
}
return variable.Key;
}
public override bool HasReference(Variable variable)
{
return (variable == this.variable) || minValue.integerRef == variable || maxValue.integerRef == variable;
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
#endregion
}
}