
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
66 lines
2.8 KiB
C#
66 lines
2.8 KiB
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
|
||
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
||
|
||
using UnityEditor;
|
||
using UnityEditorInternal;
|
||
using UnityEngine;
|
||
|
||
namespace Fungus
|
||
{
|
||
[CustomEditor (typeof(LuaUtils))]
|
||
public class LuaUtilsEditor : Editor
|
||
{
|
||
protected SerializedProperty stringTablesProp;
|
||
protected ReorderableList stringTablesList;
|
||
|
||
protected SerializedProperty registerTypesProp;
|
||
protected ReorderableList registerTypeList;
|
||
|
||
protected virtual void OnEnable()
|
||
{
|
||
// String Tables property
|
||
stringTablesProp = serializedObject.FindProperty("stringTables");
|
||
stringTablesList = new ReorderableList(serializedObject, stringTablesProp, true, true, true, true);
|
||
|
||
stringTablesList.drawHeaderCallback = (Rect rect) => {
|
||
EditorGUI.LabelField(rect, "String Tables");
|
||
};
|
||
|
||
stringTablesList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => {
|
||
Rect r = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
|
||
SerializedProperty element = stringTablesProp.GetArrayElementAtIndex(index);
|
||
EditorGUI.PropertyField(r, element, new GUIContent(""));
|
||
};
|
||
|
||
// Register Types property
|
||
registerTypesProp = serializedObject.FindProperty("registerTypes");
|
||
registerTypeList = new ReorderableList(serializedObject, registerTypesProp, true, true, true, true);
|
||
|
||
registerTypeList.drawHeaderCallback = (Rect rect) => {
|
||
EditorGUI.LabelField(rect, "Type Lists");
|
||
};
|
||
|
||
registerTypeList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => {
|
||
Rect r = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
|
||
SerializedProperty element = registerTypesProp.GetArrayElementAtIndex(index);
|
||
EditorGUI.PropertyField(r, element, new GUIContent(""));
|
||
};
|
||
}
|
||
|
||
public override void OnInspectorGUI()
|
||
{
|
||
base.OnInspectorGUI();
|
||
|
||
serializedObject.Update();
|
||
|
||
EditorGUILayout.PrefixLabel(new GUIContent("String Tables", "A list of JSON files containing localised strings. These strings are loaded into a 'stringtable' global variable."));
|
||
stringTablesList.DoLayoutList();
|
||
|
||
EditorGUILayout.PrefixLabel(new GUIContent("Register Types", "Text files which list the CLR types that should be registered with this Lua environment."));
|
||
registerTypeList.DoLayoutList();
|
||
|
||
serializedObject.ApplyModifiedProperties();
|
||
}
|
||
}
|
||
}
|