Roman 07ea6e771c 任务:搭建基本的系统
1.实现挥动锤子功能
(1.有一个挥动过程(DoTween)
(2.判定随着锤子挥动动画进行
(3.挥动起始锤子显现
(4.挥动结束锤子消失
(5.CD之内无法再次挥动(不作反应
(6.挥动过程只能进行UI操作
(7.目前判定范围用sprite表示
(8.只有挥动动画时间内有攻击判定

2.引入Odin插件
2021-11-23 00:22:17 +08:00

20 lines
531 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -228747253, guid: a4865f1ab4504ed8a368670db22f409c, type: 3}
m_Name: OdinModuleConfig
m_EditorClassIdentifier:
configurations:
- ID: Unity.Mathematics
ActivationSettings: 0
ModuleTogglingSettings: 1
ModuleUpdateSettings: 0