
1.实现挥动锤子功能 (1.有一个挥动过程(DoTween) (2.判定随着锤子挥动动画进行 (3.挥动起始锤子显现 (4.挥动结束锤子消失 (5.CD之内无法再次挥动(不作反应 (6.挥动过程只能进行UI操作 (7.目前判定范围用sprite表示 (8.只有挥动动画时间内有攻击判定 2.引入Odin插件
20 lines
531 B
Plaintext
20 lines
531 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: -228747253, guid: a4865f1ab4504ed8a368670db22f409c, type: 3}
|
|
m_Name: OdinModuleConfig
|
|
m_EditorClassIdentifier:
|
|
configurations:
|
|
- ID: Unity.Mathematics
|
|
ActivationSettings: 0
|
|
ModuleTogglingSettings: 1
|
|
ModuleUpdateSettings: 0
|