
1.实现挥动锤子功能 (1.有一个挥动过程(DoTween) (2.判定随着锤子挥动动画进行 (3.挥动起始锤子显现 (4.挥动结束锤子消失 (5.CD之内无法再次挥动(不作反应 (6.挥动过程只能进行UI操作 (7.目前判定范围用sprite表示 (8.只有挥动动画时间内有攻击判定 2.引入Odin插件
11 lines
604 B
Plaintext
11 lines
604 B
Plaintext
{
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"name": "Sirenix.OdinInspector.Modules.UnityMathematics",
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"references": [ "Unity.Mathematics", "Sirenix.OdinInspector.Attributes", "Sirenix.OdinInspector.Editor", "Sirenix.Utilities", "Sirenix.Utilities.Editor" ],
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"includePlatforms": [ "Editor" ],
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"excludePlatforms": [],
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"allowUnsafeCode": true,
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"autoReferenced": true,
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"overrideReferences": false,
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"precompiledReferences": [ "Sirenix.Utilities.dll", "Sirenix.Utilities.Editor.dll", "Sirenix.OdinInspector.Attributes.dll", "Sirenix.OdinInspector.Editor.dll", "Sirenix.Serialization.dll" ],
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"defineConstraints": []
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} |