Roman 07ea6e771c 任务:搭建基本的系统
1.实现挥动锤子功能
(1.有一个挥动过程(DoTween)
(2.判定随着锤子挥动动画进行
(3.挥动起始锤子显现
(4.挥动结束锤子消失
(5.CD之内无法再次挥动(不作反应
(6.挥动过程只能进行UI操作
(7.目前判定范围用sprite表示
(8.只有挥动动画时间内有攻击判定

2.引入Odin插件
2021-11-23 00:22:17 +08:00

42 lines
1.2 KiB
C#

//-----------------------------------------------------------------------
// <copyright file="SyncVarAttributeDrawer.cs" company="Sirenix IVS">
// Copyright (c) Sirenix IVS. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
#if UNITY_EDITOR && !UNITY_2019_1_OR_NEWER
#pragma warning disable 0618
namespace Sirenix.OdinInspector.Editor.Drawers
{
using Sirenix.Utilities;
using UnityEditor;
using UnityEngine;
using UnityEngine.Networking;
/// <summary>
/// SyncVar attribute drawer.
/// </summary>
public class SyncVarAttributeDrawer : OdinAttributeDrawer<SyncVarAttribute>
{
/// <summary>
/// Draws the property.
/// </summary>
protected override void DrawPropertyLayout(GUIContent label)
{
GUILayout.BeginHorizontal();
{
GUILayout.BeginVertical();
{
this.CallNextDrawer(label);
}
GUILayout.EndVertical();
GUILayout.Label("SyncVar", EditorStyles.miniLabel, GUILayoutOptions.Width(52f));
}
GUILayout.EndHorizontal();
}
}
}
#endif // UNITY_EDITOR && !UNITY_2019_1_OR_NEWER