religion/Assets/Fungus/Scripts/Editor/SaveMenuEditor.cs
Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

🥵🥵🥵🥵🥵
2021-11-21 15:14:51 +08:00

32 lines
940 B
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
#if UNITY_5_3_OR_NEWER
using UnityEngine;
using UnityEditor;
namespace Fungus.EditorUtils
{
[CustomEditor (typeof(SaveMenu), true)]
public class SaveMenuEditor : Editor
{
public override void OnInspectorGUI()
{
if (GUILayout.Button(new GUIContent("Delete Save Data", "Deletes the save data associated with the Save Data Key from PlayerPrefs")))
{
var saveMenu = target as SaveMenu;
if (saveMenu != null)
{
SaveManager.Delete(saveMenu.SaveDataKey);
FlowchartWindow.ShowNotification("Deleted Save Data");
}
}
base.OnInspectorGUI();
}
}
}
#endif