
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityAnimator
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{
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[TaskCategory("Unity/Animator")]
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[TaskDescription("Sets the look at position. Returns Success.")]
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public class SetLookAtPosition : Action
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{
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[Tooltip("The position to lookAt")]
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public SharedVector3 position;
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private Animator animator;
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private bool positionSet;
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public override void OnStart()
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{
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animator = GetComponent<Animator>();
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positionSet = false;
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}
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public override TaskStatus OnUpdate()
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{
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if (animator == null) {
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Debug.LogWarning("Animator is null");
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return TaskStatus.Failure;
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}
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return positionSet ? TaskStatus.Success : TaskStatus.Running;
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}
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public override void OnAnimatorIK()
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{
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if (animator == null) {
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return;
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}
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animator.SetLookAtPosition(position.Value);
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positionSet = true;
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}
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public override void OnReset()
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{
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position = Vector3.zero;
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}
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}
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} |