
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
28 lines
846 B
C#
28 lines
846 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityLayerMask
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{
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[TaskCategory("Unity/LayerMask")]
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[TaskDescription("Gets the layer of a GameObject.")]
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public class GetLayer : Action
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{
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[Tooltip("The GameObject to set the layer of")]
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public SharedGameObject targetGameObject;
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[Tooltip("The name of the layer to get")]
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[RequiredField]
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public SharedString storeResult;
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public override TaskStatus OnUpdate()
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{
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var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
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storeResult.Value = LayerMask.LayerToName(currentGameObject.layer);
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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storeResult = "";
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}
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}
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} |